The Playlist
The Playlist sequences
(plays) all elements of the project to make the final song. The Playlist
window is a stack of multi-purpose 'Clip Tracks' that
can hold Patterns
Clips, Audio Clips and Automation
Clips. Unlike most other sequencers, the Playlist tracks are not bound to
a single instrument, audio recording or even Clip type. You can put any
Clip type anywhere and even overlay Clips. Clips function like notes in
the Piano roll. When the
play-head reaches a Clip, FL Studio plays whatever the Clip instructs it to do.
This also means Clip Tracks are not bound to Mixer tracks,
rather Channel
Rack to Mixer routing of instruments used by
Clips decides the Mixer track/s that are used.
By
default Instrument Channels are bound to Mixer tracks, not Playlist
tracks. For example, a single Pattern Clip on a single Playlist track,
could trigger every Channel
Rack instrument, and so all Mixer tracks if they were routed
accordingly. If you want to simulate traditional sequencer workflow: Route
each Instrument to a
separate Mixer track. Use one
Instrument Channel per Pattern
Clip and use one song-length Pattern Clip per Playlist track.
However you
can change the default Playlist behavior by setting 'Track Mode'. Drop
Instruments or Samples on Playlist Track headers to create a link from the
Instrument Channel <> Playlist <> Mixer. Any Change to
name or color will ripple through this chain. Playlist tracks linked this way
are known as Instrument or Audio Tracks depending
on what the Channel Instrument is, an Instrument or Audio Clip. NOTE: This
is mainly a visual/organizational feature, and the Instrument Channel will
still respond to Pattern Clips on other Playlist tracks.
NOTE: Pattern
Clips can hold two types of data, MIDI notes and/or
controller movements (stored as 'event automation').
Video
tutorials are available on the Image-Line YouTube Channel.
Playlist Controls
·
Tool Bar icons - Along the top of the
Mixer window:
Playlist
Menu - Includes: Edit, Tools, View, Snap, Select, Group, Zoom,
Time Marker, Clip Source, Performance
Mode, playhead and Detach options.
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Playlist
Snap - Snap determines how Clips will move and quantization
aligns events relative to the background grid (Hold Alt to
temporarily set snap to 'none'). For a detailed list of Snap options see
the Piano
roll menu > Snap section. NOTE: There
is a Global Snap selector on the Snap
Panel.
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Add clips by Draw mode (P) - Left-click to
add the currently selected Clip. Left-click-and-drag to
reposition the clip before releasing it. Right-Click to
delete Clips. Right-Click and drag to delete multiple
clips. Right-Click and hold on the background to open the
slice tool (F10 > General settings > Click and hold functions
on). Modifier keys: (Shift) add in
Paint mode. (Ctrl) to make a selection. (Alt) to add
in Draw mode with snap set to 'none'.
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Add clips by Paint mode (B) - Left-click to
adds the currently selected Clip. Click-and-drag to paint multiple
clips. Right-Click to delete Clips. Right-Click and
drag to delete multiple clips. Right-Click and hold on
the background to open the slice tool. Modifier keys: (Shift) to copy
the selected Clip. (Ctrl) to make a selection. (Alt) and
click on a Clip to move it with snap set to 'none'.
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Delete (D) - Click
or Click-and-drag to delete Clips. Modifier keys: Hold (Shift) to make
a selection, then press (Delete).
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Mute (T) - The
mute tool mutes individual Clips. This is independent of the Track mute
switch which has no effect on Muted Clips. Left-click on
clips to mute them. Left-click and drag to mute multiple
clips. Right-Clickto delete Clips. Right-Click and hold on
the background to open the slice tool. Modifier keys: (Ctrl) to make
a selection. (Alt) and click on a Clip to move it with snap set to 'none'.
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Slip Edit (S) - Left-click on
the content of Clips to slide them left or right relative to the time-line
while retaining the start/end points of the Clip. NOTE: Slip
Editing is used where the Clip has been sliced, or resized, shorter than the
original length.
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Slice (Alt+Right-Shift). Click
and drag vertically to make a slice through the clip. NOTE: The Settings
> Project > Advanced > Play truncated notes in clips option
can be useful when slicing Clips. Modifier keys: (Shift) slice
without dragging. (Ctrl) to make a selection. (Shift+Alt) Slice
without dragging and with snap set to 'none'.
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Select (E) -
Either Left-click on Clips or Left-click and drag to make group
selections. Modifier keys: (Shift) add to
or remove from selection.
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Zoom to selection (Shift+Z) - When
in Paint mode, use (Ctrl+Right-Click) and drag to make a
zoom-to selection. Right-Click again to swap between zoom and unzoomed modes.Right-Click to
open a menu of quick zoom options:
·
Zoom in/ Zoom out (Page up /
Page down) - Zoom centers on the Cursor position.
·
Quick-zoom 1, 2 & 3 (Shift+1,
2, 3) - Three handy zoom levels.
·
Zoom out far (Shift+4) -
Minimum horizontal zoom.
·
On Selection (Shift+5 -
Zoom to time-line selection. The command will be disabled if no time region
is selected in the timeline.
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Play selected (Y) - Click the
clips you want to play. Click position will set the start location.
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Play / Pause - Left-click to
start/pauses playback. Right-Click (while playing) to stop
and return to the last set start position. Right-Click (while stopped) to
return the playhead to the start of the song. NOTE: There is
an option on the Right-Click main transport Stop
button Remember
seek time for the start position to be remembered.
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·
Arrangements - An 'Arrangement' is
the layout of Audio, Automation and Pattern Clips in the Playlist. Use the
drop-down 'Arrangements menu' on the Playlist Title Bar to manage multiple
versions of the project (working ideas, sound design, versions etc). The menu
options include:
·
Clone - Copy the current
arrangement to a new arrangement.
·
Rename - Rename the current
arrangement.
·
Delete - Deletes the current
arrangement.
Merge with - Select another arrangement
to Merge with the current Arrangement. This will open a pop-up window with more
options
·
Source arrangement -
Select the arrangement to be merged into the current arrangement. NOTE: The
source Arrangement remains intact after a Merge.
·
Position - Start: Merge
from the start of the Playlist, Current: Merge from the start
of the current selection, End: Append to the end of the
current Playlist data.
·
Mode - Insert: The
inserted data moves the existing data to the right. Merge: The
merged data is blended with the destination data. Replace: The
source data replaces destination arrangement.
·
Add one - Add an empty
Arrangement to the project.
NOTES: Arrangements
share the Channel Rack and Mixer layout, so be careful not to
delete Channels, Effects or Mixer tracks/routing used by other Arrangements.
Likewise, don't change level settings of the Mixer or Channel unless you want
it to affect all Arrangements.
·
Clip Source Menu, Picker Panel and Project Picker (indicated
above) - Left-click - The menu at the top of the Playlist
shows Clips available to be placed in the Clip Tracks area. Right-Click -
to open the Project
Picker (Ctrl+F8). Once a Clip is selected it can be added to the Playlist by
Left-clicking on an empty Clip Track space. Alternatively Right-Click
the Clip Focusicons to see menu-selections of Clips unique to each
type.
·
Play Position Marker (indicated
above) - Displays the current playback position, can be (Left-clicked
& dragged). You can Left-click to reposition this marker
while the song is stopped or playing. NOTE: There is an option
on the Right-Click main transport Stop button Remember
seek time for the start position to be remembered.
·
Song Loop (uses Time Markers) -
Right-Click a Time Marker and select the option 'Song loop'. See below for
more information on adding Time Markers. The 'Song loop' marker (note the down
facing arrow) defines the repeat point for a playing project, repeats are not
played when a song is rendered although the marker can be used to define render
length. TIP: The Repeat Marker is ignored during rendering
except for the special case where the marker is set beyond the end of the last
Playlist data. This will force the project to be rendered to the point set by
the marker, useful for ensuring decaying effect sounds are captured. LIVE: The
song markers can also be used to control live
playback & performance. NOTE: There
is a Loop Recordingoption on the Toolbar
shortcut icons.
·
Timeline Selection (indicated
above) - (Ctrl+Left-click) & drag in the bar-ruler area to make a
vertical selection across all tracks. (Shift+Left-click) &
drag to copy-move selection. The Timeline Selections will play
in loop mode or render as a single section. Actually we cheated a bit with the
screen shot, while only the selected portion of the Playlist will play, any
portions of a Clip outside the selected area will also turn red (i.e. be
selected), but these out-of-bounds clip-parts won't play. NOTE: See here to
learn more about using the time-line selections to add or delete
time sections of the Playlist.
·
Horizontal Zoom / Timeline Zoom (indicated
above) - Left-click and drag on the left or right edge of the
horizontal scroll handle. Alternatively place the Mouse cursor over the
location to zoom and (Ctrl+Mouse wheel). Maximum Zoom/Snapresolution may be
increased by changing the Project
Timebase (PPQ) setting (F11), in the
General Project settings. The default PPQ should
provide adequate zoom/resolution for most projects.
·
Vertical Zoom (indicated above)
- Left-click and drag the track height control up/down to
change the vertical zoom of allPlaylist tracks. You can resize
individual tracks by dragging on the dividers between tracks in the
name area (as indicated above 'Drag here'). (Ctrl+Right-Click) on an
empty Playlist track area to zoom to full view. (Ctrl+Right-Click) again to
return to the previous Zoom and location.
·
Window controls (indicated above) -
Maximizes/minimizes the Playlist. The playlist can also be detached from
the FL Studio desktop from the Main Menu
> Detached option.
·
Clip Focus & Options Selector (indicated
above, top left) - Left-click: each tab to bring that Clip
type to the top of any stack that includes Audio, Automation or Pattern Clips.
Each tab contains some edit options unique to each Clip type. Right-Click:each
tab to select Clips of that category to be added to the Playlist (this is an
alternative to the Clip Source menu).
·
Time Markers (indicated above) - Add
by selecting (Alt+T) or '
Time
markers > Add time marker' . Left-click,
hold & drag a marker to reposition it. Once the first Time marker is added
to a project, it can be Right-Clicked to Add a
new marker, Deleteit or Rename. Time markers can also
be used for selections & live jumping (see below).
·
Track Mute / Solo (indicated
above) - Applies to all Clips on the Playlist track/lane.
·
Mute/Unmute - (Left-Click) the Mute
icon.
·
Solo/Unsolo - (Ctrl+Left-Click), (Alt+Left-Click) OR (Right+Click) and
Select 'Solo' on the Mute icon. NOTE:The General Settings > 'Restore
previous state after solo' option will preserve the
pattern of muted and unmuted items prior to a Solo action.
·
Mute/Solo a group - (Alt+Click) a Mute
icon for the Muted/Unmuted group. Groups are defined by Channel
Filter groups.
·
Lock state - (Shift+Click) a Mute
icon.
·
Clip Menus (indicated above) - The
Clip menu can be found at the top-left corner of each Clip. Click to open.
Options may vary depending on Clip type.
·
Clip Tracks - While there are three
different Clip types: Audio Clips (holding
audio recordings), Automation
Clips (automation data) and Pattern
Clips (note & event-automation data). You can put any Clip type
on any Playlist track, and even overlay Clips of any type. Clip Tracks
are not bound to Mixer tracks, Channel
Rack to Mixer routing of the instruments used
by Clips determines the Mixer track/s that play. Remember, a single Pattern
Clip could trigger every Channel
Rack instrument, and so all Mixer tracks if they were routed
accordingly. To reorder Clip Tracks, hold (Shift+Mouse-wheel) over the
Clip Track label area.
·
Track divider (where it says 'Drag
here' above) - Resize - Click and drag vertically to resize
individual tracks. Group tracks - Drag upward (and keep going)
until the track groups with the one above. Do the same thing to ungroup a track
OR right-click the track header area and select 'Group with above track'.
Alternatively (Right-click+G) on the track to group it with the above.
Playlist Track Header Right-Click Menu
Right-Click
Track Header Options (indicated below) - Right-Click the area at
the front of any Playlist track for the following options:
·
Rename / color - Renames or re-colors
the channel. Click on the Channel name and type to rename, Left-click on
the color square (shown below) to open the re-color dialog, or Right-Click to randomly
assign a color from a palette pre-approved by the Image-Line
Aesthetics Committee. Once the name dialog is open, press (F2) to
randomly select colors OR (F3) to select the last used
color.
·
To Set an icon - Choose from a number of preset
icons to display on the Channel button. NOTE: Middle-click on
existing icons to directly open the icon menu.
·
Auto name - Automatically names
the track after the first Pattern Clip in the track.
·
Auto name clips - All Clips are renamed
based on the Track's name.
·
Track Mode - Speed workflow by
grouping a Channel Instrument, Playlist Track and Mixer track so
changes to the name, color and or icon of any member in the group will ripple
throughout the chain.
To create a
group - Right-Click Playlist Track headers and
choose Instrument or Audio track. Subsequent
pop-ups will allow you to choose an Instrument or Mixer destination. Alternatively drop
plugins or audio files on Playlist Track headers for even faster workflow.
A default Pattern will also be created for Instrument tracks.
Track mode
icons - The following icons will appear on all components of
an Audio track or Instrument track groups:
N/A
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Unassigned - The track has no
associations. Use this to disassociate a linked Playlist Instrument or Audio
track. Also, see 'Instrument and Audio Track Mixer routing' below.
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Audio track - An Audio Track is
defined when a Playlist Track is linked to a Mixer Track. This link changes
how Audio Clips dropped on the track OR recorded Audio through the Insert
Mixer track will behave:
·
Audio Clips - Drop an
audio file on a Playlist track to link it with a Mixer track OR Right-click a
Playlist track header and choose an existing Audio Clip. Changes to the name,
icon or color (Channel, Playlist Track, Mixer Track) will ripple throughout
the chain. NOTE: See the Playlist
Menu > Edit > Drop audio on track headers options
to set the default behavior when dropping Audio files on the Playlist Track
headers.
·
Audio
recording - Right-click a Playlist Track to
associate it with a Insert Mixer track. All audio recorded from this Mixer
Track will be placed on the selected Playlist Track. If there is no room,
sub-track/s to the parent will be created to hold the Audio Clips. NOTE: The
(A) icon will turn red when the Mixer Track is armed for
recording.
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Instrument track -
An instrument track is defined when a Channel Instrument is linked to a
Playlist Track. Drop plugins on the Playlist Track header
OR Right-click a Playlist Track header and choose a plugin
instrument to associate with the track. This will link the Instrument
Channel, Playlist Track (including a default Pattern) through to a Mixer track.
Changes to the name, icon or color of any member (excluding the Pattern) will
ripple throughout the group. The Playlist Track will be locked to the
auto-created Pattern (although you can manually add other Clips).
·
Open the Instrument plugin -
Double-click the track header.
·
Deleting - If you delete
the Channel or Playlist Track there will be
an option to delete everything associated with the Instrument.
·
Add plugins without opening the interface -
Hold Shift to stop the plugin opening when dropping plugins on Track
headers.
·
Open the plugin -
Double-click the Playlist Track header.
·
Add an existing Instrument Channel -
Right-click the Playlist Track and choose 'Track mode > Instrument track
> Use existing > ...'. If you do this from a Playlist Track that is already
named and colored, this will be preserved, along with the linked Mixer track
name and color.
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TIPS: 1.
Hold (Shift) when dropping plugins on track headers to prevent the Plugin
GUI from opening. 2. Drop Effects plugins on
Instrument and Audio Playlist track headers and they will be added to the
linked Mixer Track.
·
Edit patterns in piano roll -
Double-click on Pattern Clips to open the Piano roll.
·
Edit patterns in channel rack -
Double-click on Pattern Clips to open the Channel Rack and Instrument.
Instrument
and Audio Track Mixer routing - Instrument Track
Channels stay linked to the selected Mixer Track as the routing selector is
changed. The selector dims to indicate that it is part of a grouping. Mixer
Tracks then move instead of re-routingwhen the
control is adjusted. When grouped, routing automation is not possible. To re-route
an Instrument or Audio track group, first Right-click the
Playlist Track header and choose Track mode > Unassigned, then
to re-route the Instrument Channels as needed. Audio Track Audio Clips will
re-route.
·
Size - Select a default
height for the Clip Track in percent. This allows relative scaling to the other
tracks. TIP: To reset a track height (Alt+Click) on a
track resize handle/divider.
·
Lock to this size -
Prevents the Clip Track's vertical height rescaling.
·
Group with above track - All
tracks in a group can be soloed/muted by acting as follows for any member of
the Group: (Alt + Right click) Toggles solo for the
grouped tracks. (Alt + Left click) Toggles mute for the grouped tracks.
·
Auto color group - Sets all tracks in
the group to the same color as the track that was used to open this menu.
·
Current clip source -
Lists Clips used in the current track.
·
Lock to content - Locks the Playlist
Tracks to the first Clip added to the track OR if Clips are
already present, the most common Clip on the track. Clicking on the track will
then always add that Clip to the track. NOTE: Older projects
made using the legacy Pattern Block tracks are loaded with
each Clip track locked to a specific Pattern number, so that Clip tracks behave
in the same manner as Pattern Block tracks did. See the
From Blocks to Clips video
tutorial.
·
Merge pattern clips -
Merges the Pattern Clips on the Clip Track into a single Clip. NOTE: Save
before using this function, there is no undo.
·
Send pattern instances here -
Moves selected Pattern instances to the selected track. Used when manually
converting Block Track based projects to Clip Tracks.
·
Consolidate this track (freezing)
- Converts all Pattern and Audio Clip/s on the track to a single Audio Clip and
mutes the source Clips. The new Audio Clip is routed to the Master Mixer
Channel. By default, all Channel Instruments / Audio Clips are captured through
their respective Insert Mixer Channels, with FX but without Master FX (so the
Master FX are not applied twice). You can change these settings at the Render
Dialog pop-up that appears to confirm the action. There are two
length options:
·
From track start (Ctrl+Alt+C) -
Consolidated Audio Clip starts at the first Clip in the track.
·
From song start (Ctrl+Alt+Shift+C) -
Consolidated Audio Clip starts from the beginning of the Playlist. Use this
method when you are creating song-length 'stems' to share with other projects.
There will be no confusion where the Clip should be placed (at the start of Bar
1).
NOTE: You
can use this feature to merge vocal or instrumental recordings into a
single Audio Clip, or to reduce CPU load (disable Mixer Insert FX not in
use afterward).
·
Mute all clips / Unmute all clips -
This mutes and unmutes Clips on the Playlist track as per the Mute Tool. This
is not related to the track Mute switch. Use this feature to quickly unmute
Clips that have been muted by a Consolidate function (see above).
·
Insert one/ Delete -
Inserts a Clip Track or deletes the selected Clip Track.
·
Move up/ Move down -
Moves the selected track up/down the stack. Alternatively use (Shift+Mouse-wheel).
NOTE: Drag
an audio file (from the Browser, for
example) and drop it on the Track label area to auto-create
an Audio Clip and
auto-name the Clip track to match the file.
Timeline, Time Markers
& Time Signatures
Time is
displayed horizontally in the Playlist (in bars displayed along the top of the
window). The grid resolution is determined by:
·
The window's 'Snap' value (
). Alternatively, select 'Main' to apply the global snap value
(for all windows where snap applies) defined in the Global Snap panel.
·
The Horizontal zoom. That is, the snap resolution
increases as the Playlist is zoomed in, until it reaches the maximum set by the
Snap value. Note how Playlist vertical grid-lines increase as the Playlist is
zoomed.
·
The Project 'Time
Signature' (F11) setting. When 'Time settings > Set as time
signature' is selected the grid will reflect the set Time Signature. When 'Time
settings > Set as time division' the grid will be 4/4. This was the default
prior to the introduction of Time Signatures. NOTE: Time
Markers (Shift+Alt+T) can also set the Time Signature from a selected
point or over a range (use a selection).
NOTE: Patterns can
have independent Time Signatures to those set in the Playlist. Changing the
Time Signature for any Pattern will affect all instances in the Playlist. Use
the Pattern Clip menu option 'Make unique' to avoid this, if it is a problem.
·
The 'Project
Timebase (PPQ) setting' (F11). Higher PPQ
settings offer greater zoom levels and so higher resolution, although the
default setting of 96 PPQ is adequate for most situations.
Playback -
Controlled from the Main Transport controls or the Play button as indicated
above.
·
Relocate the playback position -
Click on the upper timeline (Bar numbers) where you want the playback position
indicator to start. You can use the (Home) key to
reset to the song beginning. NOTE: There is an option on
the Right-Click main transport Stop button Remember
seek time for the start position to be remembered.
·
Play notes straddling the playback position marker -
When stopping and starting you can play notes that cross the playback position
by opening the Audio
Options and selecting 'Play truncated notes'.
Timeline
markers - For information on Marker functions see the Time Marker
Menu Section below. Examples include:
·
Setting Time Signatures.
·
Labeling parts of your song (such as 'chorus' or 'verse', for
example)
·
For performance ('Jump to' locators)
·
Selection of regions (between markers).
·
Punch in/out automation for audio recording.
Patterns, Audio Clips and
Automation Clips
This
section covers general editing and Playlist operations. For specific details on
using Audio Clips, Automation Clips and Patterns
Clips, please see the following pages:
NOTE: Audio,
Automation and Pattern Clips can share the same Playlist tracks, as shown above
and will overlap, with transparency, to aid with the grouping of related Clips.
Playlist Clip Focus
The Clip
focus selector, below, is used to focus Clip types. This is particularly useful
when Clips are stacked, the focused Clip is brought to the top for selection
and editing. To select all Clips in a layered stack, use (Ctrl+Left-click), then
they can be moved together. NOTE: Use (M) to cycle
modes when Typing
keyboard to piano (Ctrl+T) is off.
Audio
·
Right-Click tab - Show Audio Clip menu.
·
Zero-Cross - Slicing & resize
edits will be made at the nearest zero-crossing to the slice point. Useful to
avoid clicks at the slice location. NOTE: This setting will
naturally interfere with your ability to specify exact slice locations.
·
Stretch (Shift+M) - When
the left or right edge of the Clip is selected and dragged the Clip will be
stretched according to the Audio Clip Time
stretching settings. To maintain pitch while the sample length is
stretched, select an option other than 'Resample' in the Stretch Method field.
See the section Working
with the stretch/pitch functions for more details on synchronizing/beatmatching
Audio Clips to the project tempo.
Automation
·
Right-Click tab - Show Automation Clip
menu.
·
Step - Sets the automation
Clip curve editor in 'step editing' mode. Left-click and drag in the Clip to
create a "free hand" curve where a new control point is defined for
every step in the timeline (steps depend on the current snap settings). Hold
SHIFT while dragging to draw "pulse" lines (straight
vertical/horizontal lines only). Note that each new segment created this way
uses the last tension set while adding a segment.
·
Slide - Preserves the
relative distance between a dragged control point and all control points
following it.
Patterns (notes & events)
These
control the color display for Pattern Clips.
·
Right-Click tab - Show Pattern Clip menu.
·
Note - Uses the parent
pattern's (notes & event) colors. Note color is set from within the Piano roll. Event
data defaults to pink, so anyone uncomfortable about being seen using pink in
the Playlist needs to 'suck it in' and stop being a 'big cry baby' about it.
Alternatively, change the note color for the channel.
·
Chan - Uses the parent
channel's color settings (Right-Click the channel button and use the color
selector on the Channel
re-name pop-up panel).
·
Pat - Uses the parent
pattern's color settings.
Picker Panel
The Picker
Panel (Alt+P) is a Pattern, Audio and Automation Clip manager / browser. It
shows all Clips in the project, accessed with the filter switches at the top of
the panel. Click and drag from this list to the Playlist or click to select,
then click on the Playlist to place. Use it to rename and color Clips,
auto-select and delete all unused Clips, freeze Patterns, reorder patterns
etc. NOTE: Each Clip type has a comprehensive Right-Click
menu available on the Clips in the list.
Controls
·
Filter Switch Options (Right-Click) - Select
All or Unused (not in Playlist) Clips. Sort Clips by Name, Color or Mixer
Track Number (Audio Clips).
·
Panel Options - See the Playlist
Menu > Picker Panel section for features
and controls of the panel.
Working with the Picker
·
Place Clips in Playlist - (Left-Click) to
select, or (Alt+Left-Click)/(Shift+Left-Click) to select
multiple Clips, then drag to the Playlist. Or (Left-Click) to select
Clips, then (Left-Click) to place in the Playlist.
·
Select multiple clips - (Ctrl+Left-Click)
individual Clips or (Shift+Left-Click) the first and last Clip in a range. It is
possible to Rename, Recolor and Gradient
Recolor multiple Clips this way.
·
Vertical Zoom/Scroll - Use
the scroll-bar to the right of the panel OR (Mouse-Wheel) over the
Clips. The Zoom control is at the top of the Scroll-bar.
·
Preview Clip - (Alt+Right-Click+Hold) Clips.
Release hold to stop playback.
·
Rearrange Clips - (Right-Click) the
Filter Icons at the top and choose a sorting option. Drag and drop Clips
or select Clip/s then (Shift+Mouse-Wheel) to
move. NOTE: Rearranging the order of Pattern Clips changes
their pattern number.
·
Rename Clip/s - (Shift +
Click) on item/s in the Picker Panel to open the Rename pop-up.
Bouncing to Audio / Freezing
There are
several Playlist Menu options for bouncing Pattern Clips and
Audio Clips to audio. The method you choose will depend on what you plan to do
with the audio, and most importantly, whether Playlist Automation is important
to the final sound.
NOTE: This
section specifically references the Playlist Menu > Consolidate ... options.
Alternatively, you can use the File >
Export > Wave file... option with 'Split
mixer tracks' selected to export all Mixer Tracks in the project to stems
at once. This will also include Automation.
Including Automation
Remember,
the sound from a Pattern or Audio Clip may depend on contextual Playlist
Automation. These options can be useful when manually 'Freezing'
Instrument Channels and or Mixer effects to reduce CPU load OR to
merge Audio Clips, as shown below:
·
Playlist
Menu > Tools > Consolidate playlist selection - The
'selection' refers to Pattern & Audio Clips, not a time-line selection. You
can choose to consolidate from the very start of the Playlist (useful when
creating 'stems' for later remixing) or from the selection start (to save disk
space and replace existing content). After using this option, the source Clips
will be muted.
· Playlist
Track Header > Right-Click > Consolidate this track - All
Clips on the track are rendered to Audio. After using this option, all Clips on
the Playlist Track will be muted.
TIP: You
can consolidate both Audio Clips and Pattern Clips, at the same time into a
single Audio Clip.
Excluding Automation
These
options are accessible directly from the Picker
Panel. The main use is where there is no contextual Playlist Automation,
or you are planning to use the content in another plugin or for further
manipulation. To convert Clips to Audio (Right-Click) Patterns
in the Picker
Panel and select:
·
Quick
render as audio clip - Bounces the Pattern/s
to Audio Clip/s, in the Picker Panel, using the current Render
Settings.
·
Render as
audio clip - Bounces the Pattern/s to an Audio Clip/s, in the Picker
Panel, after you set the Render
Settings. This and the previous option can be useful when creating samples
to drop onto the Playlist as an Audio Clip or to Sampler Channels for further
manipulation.
·
Render and
replace - Renders the selected Pattern/s to an Audio Clip (.WAV only)
allowing you to set Render
Settings AND replaces instances of the Pattern Clip in
the Playlist with the Audio Clip. NOTE: Consider using Playlist
menu > Tools > Consolidate clips to include context
Automation.
NOTES: 1.
Pay attention to your Render
Settings. 2. As the automation of Patterns can change with Playlist
position, automation is not active during Picker Panel Pattern rendering. The
song start, or Playlist selection, is used to set fixed automation
values for the duration of the Pattern/s. If you want to bounce a
Pattern Clip to audio, with in-situ Playlist Automation, use the Consolidate
optionsabove.
Render Settings
It's
important to take a moment to think about how you plan to use bounced Audio.
Let's consider the Render
Settings > Miscellaneous > Insert and Master
FX combinations and how these can influence your workflow:
·
Master OFF / Insert ON -
Bouncing Instrument Channels and Insert Mixer FX to
audio. Route the Audio Clip to the Master Channel. Replace the Pattern Clip
instances with the matching Audio Clip/s. Optionally disable, or remove, the
Insert Mixer FX and or Instrument Channels if they are not used by other
Patterns.
·
Master ON / Insert ON -
Bouncing Instrument Channels, Master and Insert FX to
audio. Replace the Pattern Clip instances with the matching Audio Clip/s and
route the Audio Clip to the Master Mixer Insert Channel. Disable, or remove,
the Instrument Channels (if they are not used by other Patterns), Master and
Insert Mixer FX.
·
Master OFF / Insert OFF -
Bouncing Instrument Channels to audio. Special-use case. A
caveat with this combination, when multiple Mixer Channels are used by the
Pattern, their FX can't be easily re-applied to a single Audio Clip. So, how
you use this option will depend on your 'special needs'. Let us know in Looptalk.
·
Master ON / Insert OFF -
Bouncing Instrument Channels and Master FX to
audio. Another 'special-use' case, let us know in Looptalk.
Project Picker
The Project
Picker can be opened by (Ctrl+F8), Right-Clicking the Clip
Source selector (indicated above) or Mouse X1 button on
the Playlist, Piano roll or FL Studio background wallpaper.
Plugin
Picker video tutorial here.
· Preview items - Place the Mouse
Cursor over items without clicking. When an item is previewed related
Patterns or Channels display a yellow tick. For example, the image above
shows that two Patterns use the Sytrus Channel previewed.
·
Select items - Click on items and
the Project Picker will close automatically.
· Change Category (Mouse wheel) - Roll
the Mouse wheel when the picker is open to change category (All, Pattern or
Channel view).
·
Close (Esc) - Press
the Escape key, Right-Click on the Project Picker background or select an item.
Audio Clip Specific Features
Automation Clip Specific Features
Pattern Clip Specific Features
Clip Menus
Under the
menu icons at the top left corner of each Clip you will find a menu with the
following options, depending on the Clip type selected:
·
Pattern / Audio / Automation Clip
·
Preview - Previews/plays the
Clip.
·
Select source pattern/channel -
Replaces the existing Clip with the selected source.
·
Edit pattern (Patterns) -
Opens the Piano roll.
·
Channel settings (Audio / Automation Clips) -
Opens the channel settings for the Clip.
·
Rename and recolor -
Rename and recolor the Clip.
·
Change color - Change the color of
the Clip.
·
Make unique - Clones the original
Clip so that edits on the new Clip do not affect other instances. NOTE: With Audio
Clips the original audio file is re-used in the new Audio Clip
channel. Alternatively use 'Make unique as sample' (see below).
·
Select all similar Clips -
Selects all instances of the same Clip in the Playlist.
·
Delete - Deletes the Clip.
Beware that the Clip may be used in other places in the Playlist.
·
Use current time signature (Patterns) -
Sets the Pattern to the Time Signature a the Clips current location.
·
Region
·
Select region - Selects a region if
existing.
·
Chop (Audio Clips) -
Opens a sub-menu with chopping options. Slices the Clip into rhythmic pieces
aligned with the grid.
·
Sample (Audio Clips)
·
Make unique as sample -
Clones the original Audio Clip AND clones the sample file on disk. Use this
when you want to physically edit the sample data and change it in some way.
·
Detect tempo - Opens the tempo
detection dialog and offers to set FL Studio to the same tempo.
·
Fit to tempo - Fits the sample to
the project tempo. You can also use this to lock
samples to the project tempo so they stretch as the
to fit a new tempo when it is changed.
·
Automate (Audio Clips) -
Opens a sub-menu with the following options:
·
Volume / Pan - Create Automation
Clips for the sample Volume or Pan.
·
Crossfade with - Creates a crossfade
Volume Automation Clip envelope for overlapping Audio Clips. The
single Automation Clip created is inversely linked to the other Clip of the
pair, so the crossfade is performed between both Clips with a single envelope.
Playlist Menu
The Playlist
menu button
has options and commands for managing the Playlist.
·
Edit - Many of these
functions can be achieved with the edit tools along the top of the Playlist.
·
Cut (Ctrl+X) - Cuts
all selected pattern bars and Audio Clips to the clipboard.
·
Copy (Ctrl+C) - Copies
all selected pattern bars and Audio Clips to the clipboard.
·
Paste (Ctrl+V) - Pastes
pattern bars and Audio Clips from the clipboard.
·
Duplicate (Ctrl+B) -
Duplicate the selection to the right of the current location. If no selection
is made all patterns are duplicated.
·
Delete (Del) - Deletes
all selected pattern bars and Audio Clips. If no selection is made deletes
all pattern bars and Audio Clips.
·
Shift left / right (Shift+Left-arrow) / (Shift+Right-arrow) - Shifts
the current selection left / right by 1 snap-unit.
·
Shift up / down (Shift+Up-arrow) / (Shift+Down-arrow) - Shifts
current selection up / down by 1 track. If no selection is made all patterns
are moved.
·
Allow resizing from the left (Ctrl+Alt+Home) - Allows
the start of Clips to be resized from the left (start).
·
Dropping on track header locks to content -
When locked to content the track will insert/paint the Clip that it is locked
to.
·
Drop audio on track headers -
Associated with Track Mode
assignment. Choose between the following options:
·
As audio clips - The Playlist Track
will be renamed to match the Audio file and an Audio Clip will be added to the
Track. No other associations are made, this replicates default behavior prior
to FL Studio 20.
·
As audio tracks - The Playlist Track
and auto-assigned Mixer Track are named to match the Audio file. The Audio Clip
is also added to the Playlist Track. Subsequent audio files dropped on the
Playlist Track will be auto-routed to the associated Mixer Track. TIP: Hold
(Shift) to prevent the Channel Editor from opening.
·
As instrument tracks - The
Playlist Track, auto-assigned Mixer Track and Pattern will be named to match
the Audio file. The Pattern will be added to the Playlist Track. The audio will
be added to the Channel Rack as a Sampler Channel. This is useful when sequencing
percussion, for example.
·
Always ask - An annoying pop-up
will offer the options above, each time audio files are dropped on the Track
Headers. This will be confusing as you won't remember what the options do. You
will learn to hate the pop-up and start using the options above to suit your
workflow preferences.
·
Mute / Unmute - Mute (silence) or
un-mute the selected Clips/s or Clip groups.
·
Insert space (Ctrl+Ins) - Creates
an empty space that matches the current selection (Ctrl+Click-and-drag) on the
bar numbers at the top of the Playlist) by shifting all the following Pattern
Clips forward.
·
Slice and insert space (Ctrl+Alt+Ins) - Slices
at the start of the current selection and moves the sliced Clips to the end of
the current selection.
·
Delete space (Ctrl+Del) - Erases
all patterns in the current selection and shifts Clips to the right of the
deleted section, left to close the gap.
·
Merge pattern clips (Ctrl+G) - Merges
the selected Pattern Clips into a single Clip. NOTE: Save
before using this edit, there is no undo.
·
Merge similar pattern clips (Shift+Ctrl+G) - As
above, but merges similar repetitions everywhere in the Playlist. NOTE: The
process creates a new 'merged' Pattern, the original Patterns still exist.
There is no undo to reverse the Playlist changes.
Video Here
·
Tools - Quantize.
·
Quick quantize start times (Ctrl+Q) - Aligns
all selected patterns to the snap setting set in the (
) Snap Selector.
·
Consolidate playlist selection -
Converts the selected Pattern and Audio Clip/s to a single Audio Clip and mutes
the source Clips. The consolidated Audio Clip is routed to the Master Mixer
Channel. By default, all Channel Instruments / Audio Clips are captured through
their respective Mixer Channels including FX, but without Master FX (so the
Master FX are not applied twice). If necessary, you can change these settings
on the Render
Dialog pop-up that appears to confirm the action. There are two length
options:
·
From selection start (Ctrl+Alt+C) - Creates
an Audio Clip starting at the first selected Clip or Timeline selection to the
last selected Clip end.
·
From song start (Shift+Ctrl+Alt+C) - Creates
an Audio Clip starting from the beginning of the Playlist. Use this method when
you are creating song-length 'stems' to share with other projects, as there
will be no confusion where the Clip/s should be placed (at the start of Bar 1).
NOTE: You
can use this feature to merge several vocal or instrumental recordings into a
single Audio Clip, or to reduce CPU load.
·
View - Change the way the
Clips and Playlist appear.
·
Grid Color(Ctrl+Alt+G) - Opens a
dialog box that lets you choose a color for the Playlist grid.
·
Invert grid - Changes the Playlist
bar-grid lines from light to dark.
·
Track separators - Track separators are
the horizontal lines separating Clip Tracks when this switch is selected.
·
Time segments - Change the Playlist
background shading to represent time-periods according to the option selected.
The default is 'Bars'.
·
Keep labels on screen -
When the Playlist is scrolling, Clip labels are slid along the Clips to keep
them in view as long as possible before the Clip disappears to the left.
·
Content in title bars -
Displays Clip contents when in 'Tile' mode, activated by vertical zoom setting.
·
Behind clips - Choose the background
shading of Clips.
·
Nothing - Clips are
transparent.
·
Plain - Clips lightly colored
on their background.
·
Cel - Clips show a hint of
color on their background.
·
Glass - Reflections from top
and bottom.
·
Aqua - Reflections from top.
·
Solid - Solid color on
background.
·
Shadow - Ads a shadow beneath
Clips.
·
Resize all tracks -
Choose from 33% to 200% to resize all Playlist tracks to the selected size.
·
Hide collapsed grouped tracks -
Collapsed grouped tracks will be hidden. A small arrow will appear on the right
side of the track header to open/close the group.
·
Incremental scrolling - The
Scroll-bar position will move slowly, rather than jumping to the precise
location, when you click on the Scroll Bar rail. To move the Scroll-handle
quickly, click on it and drag.
·
Precise time indicator - A
vertical line is drawn through the editor window to show playback and edit
position.
·
Performance clip progress - In
Performance mode, Clip play-progress is animated on active Clips as a
horizontal bar.
·
Performance track progress - In
Performance mode, track play-progress is indicated on the Playlist track header
as a shaded clock animation.
·
Mini playlist preview -
Shows a context aware preview of Clips, in the Playlist, on the Scroll bar.
Sub-options include:
·
Enable - Show the
mini-preview.
·
Double height - Doubles the vertical
space to show the preview.
·
Show time markers -
Time markers show as orange triangles along the preview bar.
·
Remove background picture - You
can drag-and-drop .png format images on the Playlist to create
a background image. Use this to remove them.
·
Snap - Snap determines how
events will move relative to the Playlist grid and how quantization aligns
events (NOTE:holding the Alt key
temporarily sets snap to 'none'). The options are:
·
Line - Clips snap to the
nearest grid-line, notice that the grid changes resolution as the Playlist is
Zoomed horizontally.
·
Cell - Clips snap to the
start of the grid-cell they fall in.
·
(none) - No snapping. Movement
is limited only by the Project
Timebase (PPQ) setting (F11). NOTE: Snapping
can be temporarily disabled by holding the Alt key when
dragging Clips.
·
Steps 1/6 to 1 (step) -
Absolute grid values equal to the nominated fraction of a step.
·
Beats 1/6 to 1 (beat) -
Absolute beats values equal to the nominated fraction of a beat.
·
Bar - 1 bar.
·
Events - Relative to existing
events. This is useful to show the boundaries of sliced events when they are
butted against each other, as events surrounding the selected event change
color.
·
Select - Making selections:
·
Deselect (Ctrl+D) - Undo
any selection.
·
Select all (Ctrl+A) - Selects
all Clips.
·
Select by selected source (Shift+C) - Selects
all Pattern Clips associated with the currently selected source Clip.
·
Select muted - Select all Clips that
have been muted (by the mute selection tool).
·
Select possible conflicts -
·
Invert selection - (Shift+I) Inverts
the selection (what was selected is now deselected and what was deselected is
now selected).
·
Select time around selection (Ctrl+Enter) - Selects
the time-line range occupied by the Clips currently selected in the Playlist.
If no selection is made the Zoomed range will be selected.
·
Select previous time (Ctrl+Left
arrow) - Shifts a selection (made by Ctrl+Left-click and
swiping the time-bar) by its own width to the right.
·
Select next time (Ctrl+Right
arrow) - Shifts a selection (made by Ctrl+Left-click and
swiping the time-bar) by its own width to the left.
·
Group - Make a selection then
use the following:
·
Group - (Shift+G) - Group
selected Clips. Grouping functions so that selecting, moving or deleting any
Clip in a group will cause all others notes in the group to be selected, moved
or deleted, etc. Any number of groupings may be created. To group
Clips: make a selection using the (
) Select tool, then use the Group function. Activated
/ deactivate grouping: Use the Note / Pattern Grouping switch
on the Toolbar
shortcut icons. Deselecting the Note / Pattern Grouping switch will disable note
grouping behavior until the switch is reactivated.
·
Ungroup - (Alt+G) - Ungroup
selected notes. Select one Clip in the group then use this function to ungroup
all Clips in the group.
·
Zoom - Contains a submenu
with a set of quick zooming levels:
·
Zoom in/ Zoom out (Page up /
Page down) - Zoom centers on the Cursor position.
·
Quick-zoom 1, 2 & 3 (Shift+1, 2,
3) - Three handy zoom levels.
·
Zoom out far (Shift+4) - Minimum
horizontal zoom.
·
Zoom on selection (Shift+5) - Zoom to
time-line selection. The command will be disabled if no time region is selected
in the timeline.
·
Zoom on performance clips (Shift+6) - Zoom to
the Performance zone in the Playlist.
·
Time markers - Markers can be used
to label parts of your song (such as 'chorus' for example), define regions or
to change live Playlist playback behavior. Playlist menu options are:
·
Add marker... (Alt+T) - Add a
time marker above the time-line. Type a name for the marker and press Enter.
The marker can be dragged into the correct location after naming. If the
project already has markers, then Right-Click a marker and select Add
new marker from the pop-up menu. NOTE: Time markers
are used to annotate the Playlist and can also serve as live performance points
(see marker type below).
·
Add auto (Ctrl+T) - Adds a
time marker named 'Auto' ready to be edited.
·
Add two - Make a time-line
selection and use this option. Markers will be added at the start and end of
the selection.
·
Add one every - Select from Bar,
2 bars, 4 bars or 8 bars. You must make a time-line
selection first.
·
Add jump to next bar -
Adds a marker of type Jump to the next bar (Skips to the next marker after
that).
·
Add time
signature change... (Shift+Alt+T) - If a
selection is made, the Time signature will apply for the selection. A second
markers is added, reverting the Time signature to the setting before the
selection.
·
Place loop (Shift+T) - Adds a
loop return Time Marker.
·
Delete - Delete the marker/s
in the time-line selection. If no selection is made then all markers are deleted.
·
Change marker to loop -
Changes the marker/s in the time-line selection to the Loop type. If no
selection is made then all markers are changed to loop. Right-Click markers to
choose other marker types.
·
Punch in/out at selection -
Adds start/stop recording markers to the selection. These automate the main
Recording control on/off.
Marker/lane
right-click menu:
·
Add marker... (Alt+T) - Add a
time marker above the time-line. Type a name for the marker and press Enter.
The marker can be dragged into the correct location after naming. If the
project already has markers, then Right-Click a marker and select Add
new marker from the pop-up menu. NOTE: Time markers
are used to annotate the Playlist and can also serve as live performance points
(see marker type below).
·
Add time
signature... (Shift+Alt+T) - If a
selection is made, the Time signature will apply for the selection. A second
markers is added, reverting the Time signature to the setting before the
selection.
·
Place loop (Shift+T) - Adds a
loop return Time Marker.
·
Delete - Delete the marker/s
in the time-line selection. If no selection is made then all markers are
deleted.
·
Rename... - Edit the name at the
pop-up name dialog and press enter.
·
Move content left / right -
This option moves this content to the left or right of the next markers content
region. A markers 'content' is defined as those Clips between the current
marker and the next. NOTE: Selecting the menu option View
> Time segments > Markers will display marker region/s by
shading the Playlist.
Action - Set
the Markers purpose:
·
None - The marker has no
effect. Default type used where markers are just labels.
·
Start - Playback and time = 0
starts from the set point.
·
Loop - Playback will return
to this marker when the end of all data in the Playlist is reached. NOTE: Placing
this marker type beyond the end of the last data will also cause FL Studio to
render to that point.
·
Marker loop - When the playback
reaches the next marker playback will jump back to the Loop marker
creating a loop.
·
Marker skip - Playback will jump to
the next marker skipping any Playlist data between them.
·
Marker pause - Playback will Pause
unless the preceding marker is the Loop type.
·
Punch in recording / Punch out recording -
Automates the main recoding button on and off respectively.
NOTE: Check
the Playlist Menu option View > Time segments > Markers to
see the Playlist grid shaded by marker region.
Working
with Time Markers
·
Reposition a marker -
Left-click and drag the marker from its left-most edge and release when
desired. Markers can be dragged past existing markers without disturbing them.
·
Using the time line -
Right-Click on the time line to add a marker at the desired location and select
'Add marker'.
Live song
jumps - You can using a MIDI keyboard, typing keyboard shortcuts
(see below) or FF/RW transport
keys on a multimedia keyboard to jump between time
markers to create innovative live performances.
Video
tutorial here. To use a MIDI keyboard:
·
Set the MIDI
options 'Song marker jump MIDI channel' to
the same MIDI channel as your controller. NOTE: To play plugin
instruments just use different MIDI channel to the 'Song marker
jump MIDI channel'.
·
Turn OFF the Audio Option 'Reset
Plugins on Transport'. This should give a faster and less glitchy
response when jumping and moving the song position marker.
·
Turn ON the Audio Option 'Play
truncated notes'. This ensures any notes started before a jump
point, and crossing it, still play.
·
Select 'Live mode' from the Playlist
menu. This changes the jump-to behavior so that jumps happen on bar
divisions and also shows the jump-to points (as a gray position marker).
NOTE: Link
the Channel
mute switches to buttons on your MIDI controller to mute and unmute instruments
during a performance for added variation.
Once
markers have been added and their type defined they will respond as follows:
NOTE: Keyboard
shortcuts apply to the Number Pad only.
· Picker
panel - Shows all Pattern, Audio and Automation Clips used in the
project. See the Picker Panel section for more details.
·
Enable - Show/hide the Picker Panel.
·
Show
on right side - Moves the Picker
Panel to the right side of the Playlist.
·
Width - Select a predefined Picker Panel width.
·
Select
linked channels - Channels
associated with the selected Clip will be selected in the Channel Rack.
·
Select
from playlist/channel rack -
Clicking Clips in the Playlist will select them in the Picker Panel.
·
Show
empty patterns - Shows empty
patterns in the Picker Panel.
·
Drag
to rearrange - Allows you to
click and drag on Clips to rearrange them.
·
Auto
group patterns/channels -
When using 'Clone' and 'Make Unique' commands, keeps the copies in the same
Groups as the source Clips.
·
Select
unused - Select unused
Pattern, Audio or Automation Clips. Unused Clips are those not placed in the
Playlist.
·
Sort - Sort Pattern, Audio or Automation Clips by
Name, Color, Mixer track etc, depending on what is appropriate for the Clip
type.
· Current
Clip source - Shows the list of Clips available in the project. The
currently selected Clip will be highlighted.
· Performance
mode (Ctrl+P) - Performance mode is designed to trigger and
loop individual Playlist tracks and Clips to create live performances.
Performance mode is explained in detail here.
· Center (0) - Center (grid) centers the Playlist's grid so
the play position marker is in the middle. Useful when you want to see the
playing position in a long sequence.
· Detached - Detaches the Playlist
from the FL Studio workspace, allowing it to be dragged to another monitor.
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